<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Narrative Design on Uni Matrix Zero</title><link>https://unimatrixz.com/tags/narrative-design/</link><description>Recent content in Narrative Design on Uni Matrix Zero</description><generator>Hugo</generator><language>en</language><copyright>Stephan Froede</copyright><lastBuildDate>Tue, 21 Jul 2026 12:00:25 +0200</lastBuildDate><atom:link href="https://unimatrixz.com/tags/narrative-design/index.xml" rel="self" type="application/rss+xml"/><item><title>World Rules That Create Story Tension</title><link>https://unimatrixz.com/topics/story-telling/world-rules-that-create-story-tension/</link><pubDate>Mon, 20 Jul 2026 00:00:00 +0000</pubDate><guid>https://unimatrixz.com/topics/story-telling/world-rules-that-create-story-tension/</guid><description>&lt;p&gt;World-building becomes dramatically useful when it removes an easy answer. A rule should change what characters can do, who has power, and what a decision costs.&lt;/p&gt;</description></item></channel></rss>